Risus GM Adventure Tool
[TOC]
This is a quick step by step for adventure creation with some ideas on how to build one quickly.
Plot points are in italics. Player text is in bold.
Settings
These are the general larger areas that the players will be adventuring in. Only assign cliches if the environment itself may be antagonistic. These should contain multiple interconnected locations.
Antagonist
Create these as characters, with a minimum of 10 point of cliches (equalling the players).
Quest
The overarching goal of the scenario. McGuffin? Save the Princess? Assasination? Get more loot?
Henchmen
Like the antagonists, but only one or two cliches with a few points based on difficulties. Actions as a group can be handled based on number i.e. 5 Orcs together may be considered to have “Rock pusher(5)”.
Locations
- Name using their cliches, or provide multiple cliches in the description. Assign a level for these.
- Use TNs for simple traps and obstacles.
- More complex stuff, or stuff based on the environment should be using the room’s level.
- Provide any NPCs in the room.
- Provide any special items in the room (ones that add dice).
- Show somehow (map, mindmap, etc.) how they connect to other locations.
Plot Points
These are events that aren’t tied to specific locations, or have a more abstract relationship with the adventure. You may want to sprinkle these in rather than a separate section.